Inicio > > Informática: cuestiones generales > Uno studio sulla presenza negli ambienti di gioco interattivi
Uno studio sulla presenza negli ambienti di gioco interattivi

Uno studio sulla presenza negli ambienti di gioco interattivi

Peter Ellis

70,13 €
IVA incluido
Consulta disponibilidad
Editorial:
KS OmniScriptum Publishing
Año de edición:
2023
Materia
Informática: cuestiones generales
ISBN:
9786206854982
Añadir a favoritos

In che modo un ambiente interattivo influisce sull’esperienza dell’utente? La 'presenza' è qualcosa che di solito viene elicitato attraverso la realtà virtuale, ma poiché i giochi tradizionali si sono sviluppati in un media ricco con qualità immersive superiori a quelle della TV o del cinema, si sostiene che anch’essi possono elicitare il senso di presenza. È possibile misurare la presenza nei giochi tradizionali utilizzando strutture VR? Il metodo di misurazione più utilizzato è il questionario sulla presenza. Si sostiene tuttavia che un questionario non sia sufficiente per misurare l’esperienza immediata provata da un individuo e in questo studio del 2008 viene integrato da un ulteriore metodo di misurazione psicologica: la percezione del tempo. Sono stati creati due livelli di gioco per studiare la teoria secondo cui un maggior grado di interattività influisce sulla presenza nei giochi. Questi livelli sono identici, ma per un fattore: un livello è statico e l’altro è altamente interattivo e distruttibile. I risultati del test di percezione del tempo e del questionario di accompagnamento mostrano una forte relazione tra i livelli di divertimento e l’aumento dell’interattività, nonché una relazione tra la distorsione temporale e il senso di presenza.

Artículos relacionados

  • Interview with Jeffery Khoury, Bringing Telemedicine to the People
    Richard G Lowe Jr
    Did you know you can consult with a medical specialist over your smartphone from the comfort of your own home? Imagine speaking to a highly-trained and accredited doctor about whatever is ailing you from virtually anywhere in the world.Thanks to a young entrepreneur named Jeffery Khoury, you can get the advice you need from a pool of medical specialists without waiting in a doc...
    Disponible

    5,82 €

  • IT Consulting Secrets
    Carl A Katz
    This book is for IT consultants of all experience levels and the content is relevant to any IT support business model from managed services (MSP) to break/fix. The author has methodically compiled these strategies and this information from over sixteen years of experience working in the IT support field at the small and medium sized business and enterprise levels. ...
    Disponible

    29,41 €

  • Modeling, Analysis, and Applications in Metaheuristic Computing
    Peng-Yeng Yin
    The engineering and business problems the world faces today have become more impenetrable and unstructured, making the design of a satisfactory problem-specific algorithm nontrivial. Modeling, Analysis, and Applications in Metaheuristic Computing: Advancements and Trends is a collection of the latest developments, models, and applications within the transdisciplinary fields rel...
    Disponible

    256,24 €

  • Knowledge Management and Drivers of Innovation in Services Industries
    Knowledge Management is concerned with all aspects of eliciting, acquiring, modelling, and managing knowledge. Application of knowledge resources successfully helps the organization to deliver creative products and services. Especially in service business, service job experience and information about the customer, as well as the installed site equipment, are key factors to deli...
    Disponible

    229,79 €

  • Current Trends and Future Practices for Digital Literacy and Competence
    Antonio Cartelli
    Being a digital citizen has transformed from a process of familiarizing ones’ self with terminology and techniques to a full-time responsibility in the hands of any who want to stay abreast of the latest technological change in their respective field. Current Trends and Future Practices for Digital Literacy and Competence offers a look at the latest research within digital lite...
    Disponible

    229,55 €

  • Human Rights and Risks in the Digital Era
    Globalization, along with its digital and information communication technology counterparts, including the Internet and cyberspace, may signify a whole new era for human rights, characterized by new tensions, challenges, and risks for human rights, as well as new opportunities. Human Rights and Risks in the Digital Era: Globalization and the Effects of Information Technologies ...
    Disponible

    236,37 €

Otros libros del autor

  • The Accidental Societist
    Peter Ellis
    Our lived experience should be enriched by a political and economic system that is just and fair, that strengthens the ties that bind us together as a society with shared values, and allows us to live, however we choose, safely, and secure in the provision of the essential elements of our lives; economic, human and environmental.Our current market economy was conceived in a s...
    Disponible

    14,01 €

  • Understanding Ethics for Nursing Students
    Peter Ellis
    ...
    Disponible

    40,60 €

  • Understanding Ethics for Nursing Students
    Peter Ellis
    ...
    Disponible

    117,64 €

  • Une étude de la présence dans les environnements de jeux interactifs
    Peter Ellis
    Comment un environnement interactif affecte-t-il l’expérience de l’utilisateur ? La 'présence' est généralement suscitée par la réalité virtuelle, mais comme les jeux traditionnels se transforment en un média riche avec des qualités immersives supérieures à celles de la télévision ou du cinéma, on peut affirmer qu’ils peuvent également susciter le sentiment de présence. Est-il ...
  • Um estudo da presença em ambientes de jogos interactivos
    Peter Ellis
    Como é que um ambiente interativo afecta a experiência de um utilizador? A 'presença' é algo que é normalmente evocado através da realidade virtual, mas à medida que os jogos tradicionais se transformam num meio de comunicação rico, com qualidades imersivas que ultrapassam as da televisão ou do cinema, defende-se que também podem evocar a sensação de presença. É viável medir a ...
  • Eine Studie über die Präsenz in interaktiven Spielumgebungen
    Peter Ellis
    Wie beeinflusst eine interaktive Umgebung die Erfahrung des Nutzers? Präsenz' ist etwas, das normalerweise durch virtuelle Realität hervorgerufen wird, aber da sich traditionelle Spiele zu einem reichhaltigen Medium mit immersiven Qualitäten entwickeln, die über die des Fernsehens oder des Films hinausgehen, wird argumentiert, dass sie auch das Gefühl der Präsenz hervorrufen kö...