The Developer’s Reference Guide to Microsoft Small Basic

The Developer’s Reference Guide to Microsoft Small Basic

The Developer's Reference Guide to Microsoft Small Basic

Lou Tylee / Philip Conrod

79,53 €
IVA incluido
Disponible
Editorial:
Kidware Software & BibleByte Books
Año de edición:
2010
ISBN:
9781937161248
79,53 €
IVA incluido
Disponible
Añadir a favoritos

THE DEVELOPER’S REFERENCE GUIDE TO MICROSOFT SMALL BASIC provides an extensive overview of the Small Basic programming environment. The guide consists of 25 chapters explaining (in simple, easy to follow terms) how to use Small Basic to build programs. A complete review of the Small Basic language is provided. You learn about each Small Basic object. You learn about button and text box controls, using the mouse, graphics, shapes, images, timers, sounds and sequential file access. Both text and graphics window applications are discussed. Over 100 programming examples are included. We discuss working with data files, input validation, date arithmetic, integer shuffling, simple animation, line, bar and pie charts, programming check box and radio button controls, turtle graphics, and ways to share your programs. THE DEVELOPER’S REFERENCE GUIDE TO MICROSOFT SMALL BASIC is presented using over 500 pages of notes and includes the Small Basic source code for all examples. THE DEVELOPER’S REFERENCE GUIDE TO MICROSOFT SMALL BASIC requires Windows 7, XP or Vista, ability to view and print documents saved in Microsoft Word format, and Microsoft Small Basic (Version 0.9 or higher).

Artículos relacionados

  • Learn Professional Programming Skill in C++ Programming Language
    Adalat Khan
    ...
    Disponible

    19,56 €

  • Directing Video Games
    Brian Allgeier
    What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips.Directing Video Games: 101 Tips for Creative Leaders covers common practices used by game directors from using comedy improv techniques f...
    Disponible

    39,38 €

  • Super Resolution of Images and Video
    Aggelos Katsaggelos / Javier Mateos / Rafael Molina
    This book focuses on the super resolution of images and video. The authors’ use of the term super resolution (SR) is used to describe the process of obtaining a high resolution (HR) image, or a sequence of HR images, from a set of low resolution (LR) observations. This process has also been referred to in the literature as resolution enhancement (RE). SR has been applied primar...
  • Logic and Language Models for Computer Science
    DANA RICHARDS / HENRY HAMBURGER
     This text presents the formal concepts underlying Computer Science.It starts with a wide introduction to Logic with an emphasis on reasoning and proof, with chapters on Program Verification and Prolog.The treatment of computability with Automata and Formal Languages stands out in several ways: it emphasizes the algorithmic nature of the proofs and the reliance on simulations...
    Disponible

    114,15 €

  • Logic and Language Models for Computer Science
    DANA RICHARDS / HENRY HAMBURGER
     This text presents the formal concepts underlying Computer Science.It starts with a wide introduction to Logic with an emphasis on reasoning and proof, with chapters on Program Verification and Prolog.The treatment of computability with Automata and Formal Languages stands out in several ways: it emphasizes the algorithmic nature of the proofs and the reliance on simulations...
    Disponible

    67,49 €

  • Programming Concepts In Java
    Robert Burns
    ...
    Disponible

    32,26 €

Otros libros del autor

  • Real-World STEM Tutorial & Software
    Lou Tylee / Philip Conrod
    Teachers are always looking for real-world examples of Science, Technology, Engineering and Mathematics problems. The Real-World STEM textbook covers some key points in solving problems – stressing the solution of real, not textbook, problems. Topics range from simple logic problems to using calculus to model complicated systems.Home Heating Mathematics reviews the math behind ...
    Disponible

    98,58 €

  • Programming Games with Java - 11th Edition
    Lou Tylee / Philip Conrod
    PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a 2D Java GUI game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include,...
    Disponible

    137,62 €

  • Learn Java GUI Applications - 11th Edition
    Lou Tylee / Philip Conrod
    LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI).LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI appli...
    Disponible

    172,64 €

  • Java Homework Projects - 11th Edition
    Lou Tylee / Philip Conrod
    JAVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. To grasp the concepts presented in JAVA HOMEWORK PROJECTS, you should possess a working knowledge of programming with Java and be acquainted with using the Swing control library. Our tutorial LEAR...
    Disponible

    144,84 €

  • Java For Kids
    Lou Tylee / Philip Conrod
    JAVA FOR KIDS - 11th Edition is a beginning programming tutorial consisting of over 400 pages explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in th...
    Disponible

    114,84 €

  • Beginning Java
    Lou Tylee / Philip Conrod
    BEGINNING JAVA is a self-study or instructor led programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in ...
    Disponible

    115,37 €